ScummVM DS After a significant long period of time of laying dormant, the ScummVM team has released DS v0.9.1beta1 for this interpreter, that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers, up for testing.
M3 and SD devices got a driver's update, so no need to worry about compatibility anymore
DSLua Heads up guys! The DSLua team is back, with a no crew to boot. From now on, Sypherce, Daltonlaffs, and Jeremysr will be handling DSLua. In fact, they just released DSLua v0.6. For those who aren't in the know, this homebrew app allows DS users to access the Lua structure, paving the way for more innovative games using the Lua script
Evilmana tile set
For those of you who use PSPMillionaire's EvilMana TileEditor, you'll definitely find PlayStation Portable homebrew developer dan369's application very useful. It's called Evilmana tile set and it's now on version 1.6.
If you're unfamiliar with app, here's a bit of a primer
Snowfall Demo Description:
This is a demo project I worked on to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window.
Controls:
Up = increase the number of snowflakes.
Down = decrease the number of snowflakes.
A = reset the number of snowflakes to default (300)
Woopsi fro ant152:Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.I've attached a screenshot of the keyboard
EZ4FATLIB Code User Slade has tipped us on the new EZTEAM release that's geared to help all DS homebrew developers. Now, every 'brewer who wishes to read or write data on the SD port on EZ4 series carts freely can use the EZ4FATLIB code
Cal3d Demo for PSP
Ginka has released his Cal3d Demo for PSP. This is a PSP port of the Cal3d, a skeletal based 3D character animation library written in C++ in a platform/graphic API-independent way. Ginka has made it possible to view the 3D models on the PSP. Currently he only tested this on a 1.50 PSP, and it worked fine. 2
Non-Module LuaPlayer
Youresam from our forums have been trying to get someone to compile LuaPlayer v0.16. Finding no one, he did all the work himself. But in the process, youresam realized it would be a whole lot better to compile v0.20 instead.
Since v0.18 included module loading, 2.00+ users are no longer able to use LuaPlayer
PSPLink
danny_kay1710, who will henceforth be referred to as DK in this article, has released version 1.3 of his PSPLink application. DK's PSPLink is different from another well-known program by TyRaNid, also called PSPLink.
DK's app is now available for download at the source site below, as well as on QJ
Lua based command prompt
Heads-up! Homebrew dev alatnet is back, and this time, he's got a Lua command prompt to share with you guys. This is the same guy who made the PSPSDK Makefile Creator, a program that promises to put your "How do I make my own makefile?" questions to rest, by simplifying makefile creation for CC++ homebrew