libwiisprite 0.2.0
Those of you who've been trying out Chaosteil's and Feesh!'s Wii homebrew sprite library might find it useful to know that the latest release of libwiisprite packs in a lot of substantial features.
One of the biggest changes made to version 0.2.0 of libwiisprite is its ability to finally load 24-bit PNG images
libwiisprite
Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite. The newest build of the sprite library bumps itself up to version 0.2.1 and comes with a lot of optimizations to help those homebrew projects out.
Much of the changes in libwiisprite 0.2
WinFontGenerator 0.1 Homebrewer Overkill might have "overdone" it this time with the release of his WinFontGenerator 0.1 For DS. According to Overkill himself, this new utility he has created is basically to generate a customized font's sprite. This is his first version so a little bump here and there should be expected
FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
FiSSION
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content
WiiBuilder
WiiBuilder is a Windows software to use for Wii homebrew development.
Usage:
The File section is use for:
* Binary file conversion (creating a C array to include into a Wii homebrew project). Allowed file types are:
o Portable Network Graphics (.png)
o JPEG images (.jpg or .jpeg)
o XML (.xml)
o MPEG-1 Audio Layer 3 (.mp3)
o MOD (
GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications
Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console
Draw Test with new libfat (.DS.GBA version) Homebrew developer for the Nintendo DS, davr, is back after quite some time. Actually, he is back with some minor yet important updates for his DS homebrew creation-- Draw. The only change from the last version is that, if you'll be using this one, you'll be testing with the new alpha version of libfat
PAlib as of 9.30.06 Little things kill, a song once said. It means that we shouldn't take small details for granted because it's what makes big things better--as with Mollusk's new PAlib BETA version; it may have a lot of minute changes but that's what makes this program better