Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changelog:
Revolution Engine 0
Pong2
is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game
WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
Spritemanager
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside
GRRLIB
NoNameNo's C/C++ 2D/3D graphics development library for the Nintendo Wii, GRRLIB, has recently received a new update, bumping up the version of the app to 4.3.1. The latest release of the app is now compatible with the latest update of libpng, libogc and FreeType.
Developer's note:
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers
libwiisprite 0.2.2
Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images
Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel
libwiisprite
Wiibrewers Chaosteil, Feesh and Arikado has released a new version of libwiisprite, a handy sprite library for the Nintendo Wii that uses GX as its underlying rendering engine
Wire3D - Wii homebrew developer antibyte has released verion 1.0 of Wire3D.A Wire stands for " Independent Wii 3D Rendering Engine' and is designed to develop games and apps for the Nintendo Wii. Its a 3D engine that was written in C++ and will help you create homebrew games and apps. This is a very cool tool for any developers interested in getting started on the Wii
Wii Homebrew - Wiibrew - development library- GRRLIB download - Image 1Want to get into the world of Wiibrewing? You can start with nonameno's GRRLib, a development library that can get you started on your way to coding for the Wii, which you can view at the source link