QWRev Release 1
A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay
GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
Pong2
is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game
Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel
MLlib
The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies.
Changelog:
Now compatible with DevkitPPC r18 and libogc 1.8.0
GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications
WiiBuilder
WiiBuilder is a Windows software to use for Wii homebrew development.
Usage:
The File section is use for:
* Binary file conversion (creating a C array to include into a Wii homebrew project). Allowed file types are:
o Portable Network Graphics (.png)
o JPEG images (.jpg or .jpeg)
o XML (.xml)
o MPEG-1 Audio Layer 3 (.mp3)
o MOD (
Knowledge
Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40
Wii Game Studio
Wii homebrew developer Robert Dixon has emailed us to let us know that he has now released his latest project, Wii Game Studio. It's a code-free easy tool for developing Wii homebrew.
Do take note of the fact that this is just a Beta release, hence there may still be bugs lurking about
Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changelog:
Revolution Engine 0