Netlib
Youresam from our forums has released a bugfix to his Netlib homebrew library for the PSP. Netlib started out as a library of functions so PSP developers don't have to re-type the code. Then it added phone-dialling feature, then email support and then text messaging! It's so easy to use too
PSPLink
Developers would be very happy to know that there have been significant progress made on the v.1.1 release of their favorite application by TyRaNiD, the PSPLink. It is a very helpful tool for developers to make their homebrew on using C/C++
LTE 3D Engine Demo
This just in! A small team called LTE studios, comprising of some really accomplished developers had been working on a free 3D engine for the Sony PSP. And today's the big day! They've just released the first demo of their product, which they've been working very hard on
Raptor3D
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
LTE 3D Engine SDK 1.0
Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.
Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation
Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
Lua Adhoc lrx Module
be2003 has just released Lua-Adhoc lrx module. This library will allow all you Lua coders to have ad-hoc functionality in your games. Sounds nice doesn't it?
Here's what the author had to say:
"Well this is my second lua library and it is fully featured with two functions. There is alot more todo but this is a start
Graphical Vote Table
Heads up to all developers out there. There's a new dev tool in town. HaxxBlaster has made a Graphical Vote Table for every developer's ease and satisfaction, most especially for Lua developers. In the QJ Forums he wrote:
This vote tabel i created, can be used in real time(the stand alone version) or be used in a Lua application
PSPLZMA - Source Code
These days, with the functionality of the PSP blown wide open with all the downgraders and hacks, I'm sure a lot of you people would have been wondering what MPH was upto. After some of his revolutionary releases like the 2.0 Downgrader and the GTA game loader, a lot of people would be expecting something big.
Well, MPH isn't one to disappoint
Graphical Vote Table (Bugfix)
It wasn't so long ago that we featured HaxXBlaster's Graphical Vote Table (that non-devs could turn into a Magic 8-Ball) here at QJ. Lua developers have warmly received his work and has given their support and opinion through its release thread over at the forums. Which by the way has been very busy since the application's release