C/C++ Development Studio
-Maniac- has dropped by our PSP development forums to tell us about the release of the tool he coded for aspiring homebrew deveopers for PSP - C/C++ Development Studio. It's a PC-based development application designed specifically to help coders via enhanced devoloping GUI/environment
PSP7800: Atari 7800 emulator for PSP
PSP homebrew coder zx-81 passed by the QJ.Net Forums earlier to announce that PSP7800 has been updated to version 1.0.6. In case the readers are wondering what this application is, it's a PSP-based homebrew emulator for running Atari 7800 console games
be2003's Yeti3D PSP port
Homebrew coder be2003 has just announced the recent release of the PSP port of Yeti3D. In case you guys are wondering what this application is, Yeti3D is a 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003.
Be2003 notes is that this version isn't dependent on SDL - it's a pure PSP port
Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
Potemkin PSP Emulator for Windows (Source Codes)
PSP homebrew coder ector has just come out into the open with a release we're sure the PSP community will take a shine to. It's the source codes for the Potemkin homebrew - an experimental Windows-based open source HLE PSP Emulator
AnimLib
Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains.
Change Log:
Fixed -
* Found a major flaw in sprite sheet animation blitting
NitePR revJ source code
There are things in life that take priority over others, and PSP homebrew developer SANiK has postponed the homebrew role in exchange for the pursuit of higher knowledge. The developer's online compatible cheat utility, NitePR, is now on development limbo indefinitely, but SANiK allowed the release of the source code to NitePR revision J
DGEN
We just got word from the QJ forums that Syn-z has released the source code for version 1.70 of DGEN, the Sega Genesis/Mega Drive emulator for the PSP. This should allow people to work on their own little tweaks to the DGEN code to make for personal versions of the DGEN emulator, or as reference material for use on their own works
3D to C
Homebrew developer Poison_xtreamlua (creator of the Easy Homebrew Downloader app), dropped by the QJ.NET forums earlier to announce the release of the first version of 3D to C. This application for Linux users will enable you to convert 3D objects into source files for the PSP. For example, you can convert *.obj file to *.c
PSPFramework 1.0
With the recent number of coding competitions, homebrew programmers have slowly been carving out a niche in the homebrew scene for Sony's PlayStation Portable. In particular, the Old School Library (OSlib) Sprites Lib has become the mainstay framework on which coders have been basing their 2D games on for the PSP